Imagenation is shipped with an external resource DLL that contains standard pointers, bitmaps, and icons. You can create new graphics and place them in another external resource file. Then you add the file name to the [File header] section of the SRC file, and reference the new graphics in the corresponding keynames.
To define custom user interface graphics:
1. Create the custom icons, bitmaps, or cursors. Assign them identifiers that are over 4000 and add the images to an external resource DLL.
In the SRC file:
2. In the [File header] section, after the "ext resource=" keyname, type the name of the external resource file.
3. Add the required keynames to the [Bitmaps], [Cursors], [Icons], or [Hotspots], sections to assign the new user interface graphics.
4. Load the resource DLL into Imagenation. Only one resource DLL can be loaded at a time.
· With the C API, use the IN_LoadResourceLibary(libraryFileName) function.
· With Image a•X, use the LoadResourceLibary(libraryFileName) method.
· With the DDE API, use the LoadResourceLibrary(libraryFileName) transaction.
For more information about the C API, the DDE API, or Image a•X, see the Imagenation C API Help (capi.hlp), the Imagenation DDE API Help (ddeapi.hlp), or the Image a•X Help (Imageax.hlp).
See also
Defining user interface bitmaps