Defining user interface bitmaps

 

Various bitmaps are used throughout the user interface to represent:

· vector object fills, such as hatch patterns and translucent fills

· paste and erase objects

· active and visible layers in the Layers window

To customize these bitmaps, use the [Bitmaps] section of the SRC file.

To define custom bitmaps:

1. Create a custom bitmap with an ID over 4000. Add it to the external resource DLL that you are using with Imagenation. For details, see Using custom user interface graphics.

2. Open the SRC file in a text editor.

3. Type in the [Bitmaps] section title, if one does not already exist.

4. Type in the required keyname for the bitmap that you are changing. For possible keynames, see [Bitmaps]. After the equal sign (=), type the identifier for the bitmap you created. For example:

[Bitmaps]

paste bitmap=5001

erase bitmap=5002

5. Save the SRC file and compile it. (For details, see Compiling a CFG file.)

See also

Defining pointers

Configuring icons in dialog boxes

Customize the Imagenation User Interface